Post by revolutionary on Oct 29, 2007 15:55:57 GMT -5
Name: Armok von Darkmoor
Nickname: Everhate
Age: 24
Gender: Female
Race: Human
Height/Weight: 5'8 : 120
Appearance:
Nickname: Everhate
Age: 24
Gender: Female
Race: Human
Height/Weight: 5'8 : 120
Appearance:
Face:Picture:
Armok's face, angular and solemn, seldom betrays her emotions. An expression of detached interest seems permanently chiseled onto her visage. Shoulder-length tresses are laced with crimson, surprisingly enough a natural coloration. She has a black tattoo over her left eye to mark her rank in the necromancer order, in the shape of a thorned 3. A smaller tattoo also traces her right eye, as well as a final one that outlines her lips in ebony, with a narrow band through the center of her bottom lip.
Body:
Slender, graceful, and chiseled like an Olympian, Armok has no time to waste and leads a highly active life. This is reflected by her sculpted body, muscles always seeming poised and ready to launch at any given second.
Clothing:
Wasting no time on facades and fashion, Armok is always clad in her armor and ready for the worst. Her crimson, hooded cloak has seen much wear and tear, yet doesn't have a single stain or blemish anywhere on it's brilliant length.
Tattoos:
Armok has two tattoos, the first being a black sun on her left breast, the second an intricate scar in the form of a snake coiled around her left arm seven times, marking him as a blademaster.
i242.photobucket.com/albums/ff6/BladedxBlood/Anime%20Girl/26.jpgPersonality:
Armok is a natural-born leader, and is very assertive in dangerous situations. She is very laid-back, and actually listens when people speak. Her insight and intellect mark him for officer candidacy in every company she joins, but whenever offered she simply moves on for more adventures.Likes/Dislikes: Powers:
Necromancy:Weaknesses:
Armok can commune with the dead. This causes some to think she's going insane, or is insane, which could be partially true. She can always hear them whispering, and she is very empathetic.
*When Armok kills an enemy, if she comes in contact with their blood and touches them, she can bring two to three of them back to life to fight for her as undead minions. When released, they drop as corpses, unusable by Armok ever again*
**Resurrection**
Bloodmancy:
Power to purge blood of diseases and viruses, as well as poisons. Also, she can use the blood to enter a berserker rage and stop feeling pain for bursts as she super-adrenalines her body
+++Raise Dead+++
Blood Golem
By using the gore, ichor, muscle, fat, and sinew of a creature, as well as bone, Armok is capable of creating a grotesque creature of nightmare and flesh. Blood golems shred both body and soul of what they attack, and share the vigor and essence of the slain with it's creator and other minions.
Skeletal Warrior
Armok can take only the bones from a creature she kills, using it's skeleton as a warrior. The bones harden, and the creature feels no pain. Broken bones simply become jagged weapons.
Undead
The creature, simply undead and unfeeling.
Bone Armor
Armok can force the bones of a creature to erupt from their corpse, and the bones form themselves to her armor like liquid before hardening into super-dense masses of bone, much like strong steel armor.
+++Curses+++
Iron Maiden-
When cast upon an enemy, a sickly green mist sticks to their flesh. If the creature affected hurts Armok in any way, the damage is amplified 300%. A near-fatal wound to Armok would kill the creature three times over. However, on stronger fiends, this curse seems less effective, only inflicting the same amount of damage upon the attacker as the attacker inflicts upon Armok. Another interesting fact- the stronger the enemy, the more draining the curse is upon Armok.
Lifetap-
A crimson mist sticks to the enemy, and if Armok or any of her minions slay the creature in question, or even harm it, that creature's life essence heals and replenishes vitality, endurance, and heals wounds.
+++Bloodmancy+++
Bloodlust
Imbues a creature or person with an overwhelming urge to kill, similar to a berserker frenzy. When imbued upon undead creatures, it makes them faster and stronger.
***These include fears as well***Other Skills:
Armok fears nothing since the tragic death of her father and the assassination of her mother. She learned from an early age that without pain, without sacrifice, there is no glory.
She is a human. That said, she does not have superhuman strength or agility on her own, and for lifetap to work, the victim of the curse must be injured and blood drawn.
Blademaster:History:
With her swords, Armok can either slap you with her blade... or take off entire limbs. She has mastered his stance with both left and right handed grips, so that if she is ever injured she isn't crippled.
Melee-Mag'there:
Master of hand-to-hand and improvisational weaponry. She knows how to paralyze, cripple, temporarily disable, and kill in seven different martial arts styles.
Born in the beautiful, resource-rich country of Darkmoor, Armok spent the first twelve years of her life being educated in things from foreign affairs to complex biomechanics and literature from across the centuries.Other Characters:
Highly intelligent and perceptive since birth, Armok never wasted time day-dreaming either. She spent the next six years becoming the youngest blademaster in the history of Darkmoor. She also mastered aerospace fighters, combat tactics, and a type of leadership training at the esteemed Darkmoor Military Academy.
Her father died in a hunting accident, but her mother was assassinated when she was nineteen. For the past three years, she's been roaming Darkmoor and the surrounding world as a freelancer, fighting for one cause or another.